How to play Oware
Two players, twelve pits, 48 seeds. You own the six pits nearest you (the bottom row, a to f). The bot or your opponent owns the top row. The first to capture 25 seeds wins.
Sowing
On your turn, pick one of your pits that has seeds and lift all of them. Drop them one at a time into the next pits, counterclockwise: along your row to the right, then back along the other row. If you lift 12 or more seeds, you skip the pit you started from on every lap.
Capturing
If your last seed lands in a pit on your opponent's side and that pit now holds 2 or 3 seeds, you capture them. Then look at the pit before it (clockwise): if it also holds 2 or 3, capture it too, and keep going until a pit holds anything else or you leave their row.
The grand slam
If a move would capture every seed on your opponent's side, it is still legal, but it captures nothing. Nobody can be wiped out in one stroke.
Feeding
If your opponent has no seeds, you must play a move that gives them some. If no move can, the game ends and each player keeps the seeds on their own side.
How a game ends
Reach 25 captured seeds and you win; 24 each is a draw. In this game, if the same position appears for the third time, or 100 moves pass without a capture, the game ends and each player keeps the seeds on their own side. Tournament rules vary on this point; this is the convention Sowing uses.